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AI Insights · Timothy · January 2022

Top 5 Shooter Games on Android in Oceania Q4 2021

In Q4 2021, the top shooter games on Android in Oceania saw varying trends in downloads, revenue, and active users. Notably, PUBG MOBILE and Call of Duty: Mobile Season 8 led the pack in terms of active users and revenue.

Top 5 Shooter Games on Android in Oceania Q4 2021

In Q4 2021, the performance of the top five shooter games on the Android platform in Oceania displayed diverse trends in weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, offering a comprehensive overview of the gaming landscape.

PUBG MOBILE saw a fluctuating revenue trend, starting at around $93.6K in late September and dipping to approximately $34.4K in early December, before rebounding to roughly $64.3K by the end of December. Weekly downloads for the game remained relatively stable, with minor fluctuations between 1.9K and 2.9K. Active users saw a gradual decline from 38.4K in late September to about 34.9K by the end of December, with occasional peaks.

Call of Duty: Mobile Season 8 experienced a steady revenue stream, maintaining figures between $45.6K and $66.7K throughout the quarter. The game’s downloads showed a slight decline from 4.7K in late September to around 4.1K by the end of December. However, the weekly active users remained robust, starting at 75.5K and ending the quarter at approximately 66.7K.

War Robots Multiplayer Battles had a consistent revenue pattern, averaging between $15.3K and $24.4K, with a noticeable peak in the final week of December. Weekly downloads for the game fluctuated mildly, ranging from 992 to 1.4K. The active users metric showed stability, with figures oscillating around the 5.5K mark throughout the quarter.

Mech Arena - Shooting Game displayed a varied revenue trend, starting at $14.8K in late September and peaking at $21K in mid-December, before settling at around $18.6K by the end of December. Downloads saw a gradual decline from 3.1K to approximately 1.3K during the same period. Active users also showed a slight decline from 10.9K to 8.6K over the quarter.

LifeAfter had a less dynamic revenue stream, starting at $6.2K in late September and peaking at $11.8K in early October, before tapering off to about $6.5K by the end of December. The game’s downloads increased from 134 to 582 over the quarter. Active users saw moderate fluctuations, starting at 1.9K and ending the quarter at approximately 1.8K.

For more in-depth insights and comprehensive data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022